Essays about: "Sebastian Pettersson"
Found 4 essays containing the words Sebastian Pettersson.
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1. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. READ MORE
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2. A Comparison on Image, Numerical and Hybrid based Deep Learning for Computer-aided AD Diagnostics
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Alzheimer’s disease (AD) is the most common form of dementia making up 60- 70% of the 50 million active cases worldwide and is a degenerative disease which causes irreversible damage to the parts of the brain associated with the ability of thinking and memorizing. A lot of time and effort has been put towards diagnosing and detecting AD in its early stages and a field showing great promise in aiding with early stage detection is deep learning. READ MORE
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3. Proposed new lease standard -Do investors adjust for capitalized operating leases in their assessment on market value of equity?
University essay from Göteborgs universitet/Företagsekonomiska institutionenAbstract : BACKGROUND AND PROBLEM DISCUSSION Leases are a common way for companies to acquire assets. However, the current lease regulation is criticized and a proposed new lease standard (exposure draft) has been released. The presented changes in the new exposure draft include capitalizing all leases, which will affect companies’ financial ratios. READ MORE
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4. Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. READ MORE