Essays about: "Self Assessment Manikin"
Showing result 1 - 5 of 6 essays containing the words Self Assessment Manikin.
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1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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2. DRIVER ENGAGEMENT User experience of static & dynamic interaction and engagement in Non-Driving Related Activities in Automated Vehicles - An experimental study
University essay from Institutionen för tillämpad informationsteknologiAbstract : The rapid development of automation in vehicles is reshaping the role of the driver and consequently changing driver behavior. This study is based on the SAE level 4 of automation, i.e the autonomous vehicle (AV) can drive fully autonomously in a conditioned area. READ MORE
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3. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
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4. Parameterizing Emotions For Procedurally Content Generated Game Levels : A Case Study of the Game To the Skies!
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with the player as well as a perceived sameness. This thesis aims to design and test a tool for PCG game levels for the game To the Skies! which incorporates an emotional intention based upon the color-emotion theory proposed by Fugate and Franco, 2019. READ MORE
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5. A practically developed approach to evaluate sonic interfaces of autonomous cars
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälleAbstract : This thesis was a part of the SIIC-project (Sonic Interaction in Intelligent Cars) initiated by FFI (Fordonsstrategisk forskning och innovation), consulted by Volvo, Pole Position Production and Research Institutes of Sweden. The SIIC-project was about exploring sonic tools to affect the experience of self-driving cars. READ MORE