Essays about: "Skeletal Animation"

Showing result 1 - 5 of 6 essays containing the words Skeletal Animation.

  1. 1. Particle-Oriented Bounding Box Skeletal Animation in real-time applications

    University essay from Blekinge Tekniska Högskola

    Author : Simon Strand; Karlos Napa Häger; [2023]
    Keywords : Skeletal Animation; Particle; Velocity; Collision;

    Abstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE

  2. 2. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Patrik Svensson; Fredrik Galfi; [2021]
    Keywords : Animation transfer; Performance; Scripting; Python;

    Abstract : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. READ MORE

  3. 3. Skeletal Animation Optimization Using Mesh Shaders

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Peyman Torabi; [2019]
    Keywords : Turing Mesh Shaders; Skeletal Animation; Skinning; Turing Mesh Shaders; Skeletal Animation; Skinning.;

    Abstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE

  4. 4. A Comparison of Parallel Design Patterns for Game Development

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Robin Andblom; Carl Sjöberg; [2018]
    Keywords : Flocking; Parallelism; Multithreading; Rendering time; Speedup; Skeletal animation; BOIDS;

    Abstract : ----- .... READ MORE

  5. 5. Texture compression for iOS : A case study

    University essay from Institutionen för kommunikation och information

    Author : Jonathan Nylander; [2013]
    Keywords : iOS; PVRTC; JPEG; visual quality; subjective user study;

    Abstract : Due to limited hardware, effectively using the available resources is crucial for mobile games. Texture compression is a fundamental technique in game development to reduce the demand of memory and bandwidth usage. READ MORE