Essays about: "Smartphone consumption"
Showing result 1 - 5 of 53 essays containing the words Smartphone consumption.
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1. Time is Tik(Tok)ing: An Insight on Contemporary Media Consumer Behavior - An exploratory study on user-generated content’s potential impact on contemporary media consumption
University essay from Göteborgs universitet/Graduate SchoolAbstract : The drastic entrance and growth of TikTok during the last years have introduced new ways of consuming entertainment which has been adopted by individuals globally. Due to its novelty this type of media consumption is a rather understudies subject, which is why this study will explore new tendencies and behaviors occurring among consumers to provide inspiration for further research. READ MORE
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2. Transforming Consumption Practices: A Social Practice Theory Analysis of Repairability and Lifetime Extension of Smartphones
University essay from Lunds universitet/Institutionen för tjänstevetenskapAbstract : The lifetime extension of smartphones is seen as a prominent way to reduce the environmental impacts caused during the production of the devices. Smartphones may be small devices, but their impact is no longer small as for the past years e-waste has been the largest growing waste generated globally. READ MORE
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3. Digital Front End Algorithms for Sub-Band Full Duplex
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. READ MORE
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4. Investigating Users' Quality of Experience in Mobile Cloud Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE
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5. Digital Nudges : Bringing Awareness of Excessive Consumption of Digital Content in Smartphone Users
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The way we use interactive mobile technology everyday is changing the human cognitive landscape and how we are dealing with reality. In our daily life, SnT (Social-networking technology) has become something we cannot avoid using, as the need of being constantly updated and virtually connected to our social and working circle has prominently emerged. READ MORE