Essays about: "Smartphones"

Showing result 1 - 5 of 473 essays containing the word Smartphones.

  1. 1. React Native and native application development : A comparative study based on features & functionality when measuring performance in hybrid and native applications

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik; Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Marcus Presa Käld; Oskar Svensson; [2021]
    Keywords : ;

    Abstract : Smartphone apps today have a wide array of different usages & features and several different tools can be used to develop these smartphone apps. These tools can be broken down into three different categories, depending on what type of app they create: Native, hybrid, or web apps. READ MORE

  2. 2. A Comparison of Smartphone GPSL1 and Galileo E1-B/C Spoofing Resilience

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Torbjörn Leksell; [2021]
    Keywords : GNSS; Spoofing; GPS; Galileo; Smartphone; GPU; Signal Simulation; GNSS; Förfalskning; GPS; Galileo; Smarttelefon; GPU; Signalsimulator;

    Abstract : Location-based services have grown in importance as smartphones, and location-based applications have become an integral part of everyday life. While Global Navigation Satellite Systems (GNSSs) provide the most accurate position determination, open service GNSS signals remain unprotected and susceptible to spoofing attacks. READ MORE

  3. 3. Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : JOAKIM AGNEMYR; ALEXANDRA GARRIDO JAQUE; CARL MÅNSSON; ANTON OLSSON; PAULINA PALMBERG; SPONDON SIDDIQUI; [2020-10-30]
    Keywords : collaboration; collaborative games for children; cooperative learning; gameplay design patterns; social and emotional learning; gameplay design for children; co-located games;

    Abstract : The development and spread of digital platforms have led to many new phenomena.Many of them positive, but many of them also negative. One such negative phenomenonis the increasing amount of time that children spend on platforms such ascomputers, tablets, and smartphones. READ MORE

  4. 4. EN UTVÄRDERING AV AGELABS VISNINGSRUM FÖR VÄLFÄRDSTEKNIK

    University essay from Göteborgs universitet/Institutionen för neurovetenskap och fysiologi

    Author : Helena Lager; Amanda Weber; [2020-04-15]
    Keywords : Interactive environment; elderly; welfare technology; participation; Occupational therapy;

    Abstract : Bakgrund I dagens samhälle ökar den äldre befolkningen. Samtidigt ökar även digitalisering av samhället och användandet av vardagsteknik, såsom smartphones och datorer, vilket ställer krav på användaren. Då många äldre personer saknar kunskap och förståelse för nyttan av tekniken riskerar de därmed att exkluderas i samhället. READ MORE

  5. 5. Smartphone-based shade analysis using hemispherical fisheye imaging for local solar energy potential

    University essay from Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Jonas Andersson; [2020]
    Keywords : solar power; shading analysis; smartphone-based; fisheye lens; image segmentation; watershed transformation; Technology and Engineering;

    Abstract : In the emerging trend of smartphone use and a rising demand for solar photovoltaic (PV) power worldwide, this master thesis project explores the potential to utilize commercially available fisheye lens optics in combination with a smartphone camera to capture and analyze local shading conditions. Photogrammetric studies involving hemispherical sky photos have since long been used for environmental studies and solar energy applications, although mostly with high-end costly equipment. READ MORE