Essays about: "Social Apps"

Showing result 1 - 5 of 37 essays containing the words Social Apps.

  1. 1. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Yukun You; [2020]
    Keywords : gamification; sleep; mobile app; user engagement; SleepTown; digital technology; governmentality; surveillance; Actor-Network Theory; Social Sciences;

    Abstract : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. READ MORE

  2. 2. User Acceptance in mHealth industry : A quantitative study of mHealth application in China based on UTAUT2 Model

    University essay from Högskolan i Jönköping/Internationella Handelshögskolan

    Author : yueying hu; [2019]
    Keywords : mHealth; mHealth application; user acceptance; UTAUT2 model;

    Abstract : Background: The market of mHealth has been growing steadily over last years, but in China, the market is not very mature, and the low level of popularity negative impact on the development. But it should be noted that the market has great potential with positive development background, the policy support by government, the widely used of smartphone and the Internet and especially the huge demand of mHealth in China. READ MORE

  3. 3. Gaming for Good : Triggering do-good Excitement in a Mobile Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Elwar Liljeqvist; [2019]
    Keywords : Interaction Design; Mobile game; Sustainability; Profit for Purpose; Persuasive games.;

    Abstract : Mobile games present a great opportunity for organizations with sustainability agendas to spread their message and generate revenue towards its cause, as they are the best money generating apps. This can be done through designing so-called persuasive games. READ MORE

  4. 4. ROI Calculation on Online Controlled Experiment

    University essay from Lunds universitet/Matematisk statistik

    Author : Richard Wang; [2019]
    Keywords : A B testing; Online Controlled Experiments; Return on Investment; ROI; Mathematics and Statistics;

    Abstract : As online services such as e-commerce and mobile applications keeps growing, the need of optimizing the user experience does as well. By conducting Online Controlled Experiments, companies can get an insight to which features, design choices and implementations that users enjoy the most. READ MORE

  5. 5. "Technology Changes, Humans Don't?": A cultural analysis on how young adult women’s ordinary phone call habits led to the refusal of a new smartphone personal security application.

    University essay from Lunds universitet/Avdelningen för etnologi

    Author : Yannika Ehde; [2019]
    Keywords : women; personal security; habits; culture; mobile apps; telecommunications; innovation; science park; Sweden; MACA; Cultural Sciences;

    Abstract : Since at least 2011, designers and developers around the world have been creating innovative mobile applications for women’s use to increase their sense of security while alone in public space; however, there is little known about women’s everyday use of personal security applications nor how the personal security application phenomenon is making an impact in society. A small Swedish start-up company designed their own personal security application called SecurityApp and as their intern, I conducted an ethnographic research study focusing on young adult women’s interaction with their new application. READ MORE