Essays about: "Social Media and Mobile Apps"
Showing result 1 - 5 of 12 essays containing the words Social Media and Mobile Apps.
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1. Sentimental Analysis of CyberbullyingTweets with SVM Technique
University essay fromAbstract : Background: Cyberbullying involves the use of digital technologies to harass, humiliate, or threaten individuals or groups. This form of bullying can occur on various platforms such as social media, messaging apps, gaming platforms, and mobile phones. With the outbreak of covid-19, there was a drastic increase in utilization of social media. READ MORE
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2. Acceptance and adoption of mobile development technologies for accessibility in a public sector : A software practitioner's perspective
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : With rapid technology growth and a rising disabled and aging population, mobile appaccessibility is vital. Stricter accessibility laws, especially in the public sector, highlight thisemphasis. However, despite this, the body of research focusing on software practitioners’perspectives, especially concerning cross-platform development, is lacking. READ MORE
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3. App segments: A sentiment analysis study of Reddit posts discussing Instant Apps and App Clips
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : Google’s Instant Apps and Apple’s App Clips are technologies that enable small segments of full scale apps to run on a mobile device, without needing to have the app installed. By restricting the size of these segments, they are able to download and run almost instantly. READ MORE
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4. Making her feel like a fairy : a study of young women engaging with selfie applications in China
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : It’s not unusual for young people these days to take and edit a selfie. With the rise of consumerist culture and the popularity of mobile Internet, nowadays selfie applications, including beauty cameras and photo-beautification applications, have become the most well-accepted products/brands among Chinese women, who have grown accustomed to showing only one exquisitely edited face in digital photos without any dirt or blemishes. READ MORE
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5. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. READ MORE