Essays about: "Spatial audio"

Showing result 1 - 5 of 28 essays containing the words Spatial audio.

  1. 1. Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Daniel Wennerberg; [2019]
    Keywords : Audio; Games; Game audio; Computer games; Sound; Sound effects; FPS; FPP; First Person shooter; First Person Perspective; Foley; Stereo Foley; Mono Foley; Mono vs Stereo; Avatar; Self-produced; Immersion; Believability; Preference; Mid-side; Recording technique; Unreal Engine;

    Abstract : Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. READ MORE

  2. 2. Implementation and Evaluation of Encoder Tools for Multi-Channel Audio

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Tomas Malmelöv; [2019]
    Keywords : Scene based audio; 3D audio; Spatial audio; Ambisonics; HOA; Multi-channel audio; Audio compression; MPEG-H;

    Abstract : The increasing interest for immersive experiences in areas such as augmented and virtual reality makes high quality 3D sound more important than ever before. A technique for capturing and rendering 3D audio which has received more attention during the last twenty years are Higher Order Ambisonics (HOA). READ MORE

  3. 3. Comparison between binaural reproduction methods for auditory distance perception in virtual reality

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Filip Brihage; [2019]
    Keywords : ;

    Abstract : In recent years, virtual reality (VR) has become more common within the media industry and with its increasing popularity, spatial audio reproduction methods such as ambisonics have got more attention. But how humans perceive auditory events in VR is an ongoing research topic and there is a need for keep evaluating the reproduction methods used for it. READ MORE

  4. 4. Stereo-to-Five Channels Upmix Methods, Implementation and Comparative Study

    University essay from Chalmers tekniska högskola/Institutionen för arkitektur och samhällsbyggnadsteknik

    Keywords : patial audio; spatial enhancenment; upmix; primary ambience extraction; adaptive filtering;

    Abstract : The aim of several 3D audio concepts and products is to create a more immersive, engaging and natural-sounded listening experience. Emerging audio signal process-ing techniques, make it possible for regular stereo recordings to be compatible and reproduced with multichannel home theatre or automotive loudspeaker audio systems. READ MORE

  5. 5. Filtering with spatial parameters in B-format audio streams

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Viktor Sannum; [2018]
    Keywords : Ambisonics; B-format; Spatial audio; audio filtering; Technology and Engineering;

    Abstract : The B-format is an audio format capable of reproducing full spherical surround audio, meaning sounds can appear as if coming from any direction around the listener. This thesis investigates an approach to quantify and manipulate the spatial information carried in B-format audio signals. READ MORE