Essays about: "Spatial audio"

Showing result 16 - 20 of 42 essays containing the words Spatial audio.

  1. 16. Integrating Spatial Audio in Voice Guidance Systems

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mario Lopes Batres; [2020]
    Keywords : spatial sound; driving; navigation guidance; augmented reality; rumsligt ljud; körning; navigering; förstärkt verklighet;

    Abstract : Navigation systems are commonly used in our daily lives. Research has shown that spatial audio presents one opportunity for more effectively communicating to the driver the direction of the next manoeuvre. READ MORE

  2. 17. Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Daniel Wennerberg; [2019]
    Keywords : Audio; Games; Game audio; Computer games; Sound; Sound effects; FPS; FPP; First Person shooter; First Person Perspective; Foley; Stereo Foley; Mono Foley; Mono vs Stereo; Avatar; Self-produced; Immersion; Believability; Preference; Mid-side; Recording technique; Unreal Engine;

    Abstract : Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. READ MORE

  3. 18. Implementation and Evaluation of Encoder Tools for Multi-Channel Audio

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Tomas Malmelöv; [2019]
    Keywords : Scene based audio; 3D audio; Spatial audio; Ambisonics; HOA; Multi-channel audio; Audio compression; MPEG-H;

    Abstract : The increasing interest for immersive experiences in areas such as augmented and virtual reality makes high quality 3D sound more important than ever before. A technique for capturing and rendering 3D audio which has received more attention during the last twenty years are Higher Order Ambisonics (HOA). READ MORE

  4. 19. OOPS! THEY BUILD IT AGAIN : A suitability analysis for future wind farm location in Sweden

    University essay from Umeå universitet/Institutionen för geografi

    Author : Aditya Billy Christofel; [2019]
    Keywords : climate change; geographical information system; spatial planning; Sweden; wind energy;

    Abstract : The world energy needs increasing in a significant number and currently it is mainly sourced from the finite fossil fuel. Other than that, fossil fuel is the main source of CO2 emissions that leads to the increasing rate of global warming that will ultimately change the earth's climate. READ MORE

  5. 20. Deep Learning Models for Human Activity Recognition

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : George Albert Florea; Filip Weilid; [2019]
    Keywords : ANN; Deep learning; DL; human activity recognition; ResNet; VGG16; Inception V3; transfer learning; ImageNet; Keras; AMI; Augmented Multi-party Interaction; LSTM; RCNN; CNN; RGB colored images; audio spectrograms; Neural Network;

    Abstract : AMI Meeting Corpus (AMI) -databasen används för att undersöka igenkännande av gruppaktivitet. AMI Meeting Corpus (AMI) -databasen ger forskare fjärrstyrda möten och naturliga möten i en kontorsmiljö; mötescenario i ett fyra personers stort kontorsrum. READ MORE