Essays about: "Spelare"

Showing result 11 - 15 of 217 essays containing the word Spelare.

  1. 11. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  2. 12. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Harits Nur Fauzan; [2023]
    Keywords : emergence; games; open-world level design; affordance; uppkomst; spel; öppen världsnivådesign; affordans;

    Abstract : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. READ MORE

  3. 13. Exploring Game Balance and Tactics with AI in the Educational Wargame Counter-Air

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Pelz; Melker Bengtsson; [2023]
    Keywords : ;

    Abstract : This report describes a study of the game balance of the wargame Counter-Air,using the artificial intelligence model AlphaZero. The project also analyzed the most effectivestrategies in the game regarding allocation of pieces to a set number of roles. Counter-Air is a board game being developed for use in tactical training of military officers. READ MORE

  4. 14. Get in the Game : A study on social media marketing activities to achieve market access and enhance mainstream adoption of blockchain gaming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emma Johansson Sundqvist; [2023]
    Keywords : Blockchain; Cryptocurrency; Non-Fungible Tokens NFTs ; Gaming Industry; Social Media Marketing; Kryptovaluta; Videospelsindustrin; Sociala Medier; Marknadsföring;

    Abstract : Gaming is booming, and over the past few years, blockchain games have found their way into this market. These games operate in a highly competitive environment, where marketing is vitally important for their success. READ MORE

  5. 15. The taxonomy study of players in Alternate Reality Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ruoyu Wen; [2023]
    Keywords : Alternate Reality Game; Player Taxonomy; Player’s Motivation; Game Design;

    Abstract : This study introduces a comprehensive taxonomy for categorizing participants in Alternate Reality Games (ARGs). The taxonomy emerges from a meticulous analysis of player motivations and behaviors within a self-designed ARG project. READ MORE