Essays about: "Spelare"

Showing result 16 - 20 of 217 essays containing the word Spelare.

  1. 16. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Lindgren; Leonardo Rezza; [2023]
    Keywords : ;

    Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE

  2. 17. Multi-Agent Information Gathering Using Stackelberg Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yiming Hu; [2023]
    Keywords : Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Abstract : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. READ MORE

  3. 18. How do ice hockey players in different divisions compare on executive functions? : A comparative study of athletes

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Calum James; [2023]
    Keywords : ice hockey; executive functions; inhibition; shifting; updating; ishockey; exekutiva funktioner; inhibering; kognitivt växlande; uppdatering;

    Abstract : Previous investigations into executive functions among athletes, particularly in team sports, have reported greater functioning for those in the highest level of competition. One such sport that has received less attention in research is ice hockey. READ MORE

  4. 19. Identifying Optimal Throw-in Strategy in Football Using Logistic Regression

    University essay from KTH/Matematisk statistik

    Author : Stephan Nieto; [2023]
    Keywords : Set-piece; throw-in; football analytics; optimal strategy; logistic regression; model assumptions; feature importance; feature transformations; gradient boosting; Fasta situationer; inkast; fotbollsanalys; optimal strategi; logistisk regression; modellantaganden; variabelvikt; variabeltransformationer; gradient boosting;

    Abstract : Set-pieces such as free-kicks and corners have been thoroughly examined in studies related to football analytics in recent years. However, little focus has been put on the most frequently occurring set-piece: the throw-in. READ MORE

  5. 20. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Felix Krafft; Hugo Wiking; Danai Katsoula Johansson; [2023]
    Keywords : Video games; Level design; Open world games; Genshin Impact; The Witcher 3: Wild hunt; 40 seconds rule; Points of interest; Videospel; Level design; Öppna spel världar; Genshin Impact; The Witcher 3: Wild hunt; 40 sekunders regeln; Intressanta platser;

    Abstract : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). READ MORE