Essays about: "Spelare"
Showing result 16 - 20 of 217 essays containing the word Spelare.
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16. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE
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17. Multi-Agent Information Gathering Using Stackelberg Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. READ MORE
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18. How do ice hockey players in different divisions compare on executive functions? : A comparative study of athletes
University essay from Umeå universitet/Institutionen för psykologiAbstract : Previous investigations into executive functions among athletes, particularly in team sports, have reported greater functioning for those in the highest level of competition. One such sport that has received less attention in research is ice hockey. READ MORE
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19. Identifying Optimal Throw-in Strategy in Football Using Logistic Regression
University essay from KTH/Matematisk statistikAbstract : Set-pieces such as free-kicks and corners have been thoroughly examined in studies related to football analytics in recent years. However, little focus has been put on the most frequently occurring set-piece: the throw-in. READ MORE
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20. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). READ MORE