Essays about: "Spelare"

Showing result 21 - 25 of 217 essays containing the word Spelare.

  1. 21. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Jakob Forsbacka; Gustav Sollenius; [2023]
    Keywords : P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Abstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE

  2. 22. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    University essay from KTH/Hälsoinformatik och logistik

    Author : Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Keywords : Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Abstract : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. READ MORE

  3. 23. To beat the house in blackjack: A card counting robot

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Edvin Aretorn; Erik Bülow; [2023]
    Keywords : Mechatronics; Robot Arm; Blackjack; Mekatronik; Robotarm; Blackjack;

    Abstract : This thesis project investigated whether or not the use of an embedded system could help blackjack players to improve their game. This was done by designing and building a robot, that plays blackjack according to a card counting strategy. READ MORE

  4. 24. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Linnea Blomqvist; Luca Jakabovics; [2023]
    Keywords : ;

    Abstract : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. READ MORE

  5. 25. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : William Ahlberg; [2023]
    Keywords : Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE