Essays about: "Spelmekanik"

Showing result 1 - 5 of 14 essays containing the word Spelmekanik.

  1. 1. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Harits Nur Fauzan; [2023]
    Keywords : emergence; games; open-world level design; affordance; uppkomst; spel; öppen världsnivådesign; affordans;

    Abstract : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. READ MORE

  2. 2. Transforming a sport into an exergame : An exploratory study on how golfers interact with sports technology with game mechanics, and how it affects their golfing experience

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Peter Borojevic; [2023]
    Keywords : sports technology; games; exergames; game mechanics; golf; sportteknologi; spel; träningsdatorspel; spelmekanik; golf;

    Abstract : Teknik med spelmekanik används allt mer i sportmiljöer, men både fördelar och utmaningar finns med denna typ av teknik. Nyligen har ett kommersiellt intresse riktats mot golf driving ranges och installation av spelsystem i dessa områden, men lite forskning har utförts om hur dessa installationer påverkar golfare under deras träning och hur spelare interagerar med dem. READ MORE

  3. 3. Why We Jump and How We Fall (For It) : An Overview of the Concept of Jumping as a Video Game Mechanic and How it Affects Gameplay

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Christoffer El Idrissi; Eskil Ettehag; [2022]
    Keywords : Game mechanics; jump mechanic; ludology; skill; user experience; play; Harmony;

    Abstract : In this paper we analyze the existing methods for exploring and evaluating the characteristics of the jump mechanic in video games by comparing qualitative research done in the field of game studies. For this study we are using the jump as a centerpiece, starting with an analysis of different methodologies that break down game mechanics and assessing their functionality and possible effects on players. READ MORE

  4. 4. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : George Eriksson; Daniel Burt; Valentyn Lyevyentsov; [2022]
    Keywords : First-Person Shooter; FPS; Mechanics; Dynamics; Game Design; Spread; Experimental Research; Förstapersonskjutare; FPS; Spelmekanik; Speldynamik; Speldesign; Spread; Experimentiell forskning;

    Abstract : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. READ MORE

  5. 5. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding

    University essay from Karlstads universitet

    Author : Beatrice Näsling; [2022]
    Keywords : Kojima Productions; Death Stranding; video game; Joseph Campbell; monomyth; hero s journey; violence; heroic archetypes.; Kojima Productions; Death Stranding; TV-spel; Joseph Campbell; monomyt; hjältens resa; våld; hjältearketyper;

    Abstract : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. READ MORE