Essays about: "Spelteori"

Showing result 1 - 5 of 27 essays containing the word Spelteori.

  1. 1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Keywords : DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Abstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE

  2. 2. LEO Satellite Connectivity for flying vehicles

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jinxuan Chen; [2023]
    Keywords : LEO satellite network; satellite connectivity strategy; Nash-SAC; flying vehicles; LEO:s satellitnät; Strategi för satellitanslutning; Nash-SAC; flygande fordon;

    Abstract : Compared with the terrestrial network (TN), which can only support limited covered areas, satellite communication (SC) can provide global coverage and high survivability in case of an emergency like an earthquake. Especially low-earth orbit (LEO) satellites, as a promising technology, which is integral to achieving the goal of global seamless coverage and reliable communication, catering to 6G’s communication requirements. READ MORE

  3. 3. A Game-theoretical Framework for Byzantine-Robust Federated Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Wanyun Xie; [2022]
    Keywords : Game theory; distributed robust learning; training-time attacks; exploration-exploitation tradeoff; Spelteori; distribuerad robust inlärning; attacker på träningstiden; kompromiss mellan utforskning och exploatering;

    Abstract : The distributed nature of Federated Learning (FL) creates security-related vulnerabilities including training-time attacks. Recently, it has been shown that well-known Byzantine-resilient aggregation schemes are indeed vulnerable to an informed adversary who has access to the aggregation scheme and updates sent by clients. READ MORE

  4. 4. Grid-based Pursuit Evasion Games of Imperfect Information: Theory and Higher Order Knowledge-based Strategies

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jacob Granqvist; Jonas Haker; [2022]
    Keywords : Pursuit Evasion Games; Knowledge representation; Imperfect Information; Higher Order Knowledge; Knowledge-based Strategies; Communication-based Strategies; Game Theory;

    Abstract : One group of games studied within game theory are grid-based pursuit evasion games of imperfect information. A pursuit evasion game is in essence a game where there exists a set of pursuers which have as their objective to capture a set of evaders. READ MORE

  5. 5. Recursive knowledge representation for multi-agent games over graphs

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gustaf Pihl; [2022]
    Keywords : MKBSC; KBSC; MAGIIAN; Game Theory; Strategy Synthesis; Knowledge Representation; Epistemic Knowledge; Common Knowledge; MKBSC; KBSC; MAGIIAN; Spelteori; Strategisyntes; Kunskapsrepresentation; Epistemologi; Gemensam kunskap;

    Abstract : In this thesis I explore a construction for Multi-Agent Games of Imperfect Information Against Nature (MAGIIAN) introduced by Gurov et al. called the Multiplayer Knowledge-Based Subset Construction (MKBSC). READ MORE