Essays about: "Spelutveckling"
Showing result 1 - 5 of 31 essays containing the word Spelutveckling.
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1. Generating terrain features using software agents
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE
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2. A designer-driven approach to procedural generation tools for level design
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE
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3. Improve game performance tracking tools : Heatmap as a tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE
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4. The Feature Creep Perception in Game Development : Exploring the role of feature creep in development methods and employee engagement
University essay from Södertörns högskola/MedieteknikAbstract : Game developers often find themselves coming up with ideas along the production period of a game varying in size and may go unnoticed or seem insignificant to the scope of the project but in the long run add up to break deadlines, budget and affect the morale and engagement of developers. In the modern game development industry agile development methods have increased in popularity allowing flexibility in the development process. READ MORE
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5. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to design and produce a game based on her theory to then engage with Khaled’s theory critically. READ MORE