Essays about: "Starcraft"
Showing result 1 - 5 of 21 essays containing the word Starcraft.
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1. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE
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2. Towards Combinatorial Assignment in a Euclidean Environmentwith many Agents : applied in StarCraft II
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This thesis investigates coordinating units through simultaneous coalition structuregeneration and task assignment in a complex Euclidean environment. The environmentused is StarCraft II, and the problem modeled and solved in the game is the distribution ofcombat units over the game’s map. READ MORE
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3. Learning Multi-Agent Combat Scenarios in StarCraft II with League Training : an exploration of advanced learning techniques on a smaller scale
University essay from Linköpings universitet/Artificiell intelligens och integrerade datorsystemAbstract : Google DeepMind trained their state-of-the-art StarCraft II agent AlphaStar using leaguetraining with massive computational power. In this thesis we explore league training onsmall-scale combat scenarios in StarCraft II, using limited computational resources, to an-swer whether this approach is suitable for smaller problems. READ MORE
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4. Evaluating Curiosity Driven Exploration in a Large Action Space using Starcraft 2
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : .... READ MORE
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5. Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. READ MORE