Essays about: "Starcraft"

Showing result 1 - 5 of 21 essays containing the word Starcraft.

  1. 1. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Klito Lamaj; Ruilai Xue; [2023]
    Keywords : Blizzard Entertainment; Competing Values Framework; Diablo II; Organisational culture; Starcraft;

    Abstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE

  2. 2. Towards Combinatorial Assignment in a Euclidean Environmentwith many Agents : applied in StarCraft II

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Edvin Bergström; [2022]
    Keywords : Combinatorial Assignment Euclidean Environment StarCraft II Coalition Structure Simultaneous coalition structure generation and assignment;

    Abstract : This thesis investigates coordinating units through simultaneous coalition structuregeneration and task assignment in a complex Euclidean environment. The environmentused is StarCraft II, and the problem modeled and solved in the game is the distribution ofcombat units over the game’s map. READ MORE

  3. 3. Learning Multi-Agent Combat Scenarios in StarCraft II with League Training : an exploration of advanced learning techniques on a smaller scale

    University essay from Linköpings universitet/Artificiell intelligens och integrerade datorsystem

    Author : Teodor Ganestål; [2022]
    Keywords : ;

    Abstract : Google DeepMind trained their state-of-the-art StarCraft II agent AlphaStar using leaguetraining with massive computational power. In this thesis we explore league training onsmall-scale combat scenarios in StarCraft II, using limited computational resources, to an-swer whether this approach is suitable for smaller problems. READ MORE

  4. 4. Evaluating Curiosity Driven Exploration in a Large Action Space using Starcraft 2

    University essay from Lunds universitet/Institutionen för datavetenskap

    Author : Daniel Karlsson; Jascha Thiel; [2022]
    Keywords : Technology and Engineering;

    Abstract : .... READ MORE

  5. 5. Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredrik Lundberg; [2022]
    Keywords : Hierarchical reinforcement learning; reinforcement learning; behaviour tree; option critic; Starcraft 2; Hierarkiskt förstärkningsinlärning; förstärkningsinlärning; beteendeträd; option critic; Starcraft 2;

    Abstract : This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. READ MORE