Essays about: "Step analysis"

Showing result 21 - 25 of 1695 essays containing the words Step analysis.

  1. 21. Translation of pharmacometric models from NONMEM to nlmixr2 and RxODE2

    University essay from Uppsala universitet/Institutionen för farmaci

    Author : Johan Borg; [2023]
    Keywords : pharmacy; pharmacokinetics; pharmacodynamics; nlmixr; nlmixr2; rxode; rxode2; conversion; translation; NONMEM; PK; PD; PK PD; model; modeling; modelling;

    Abstract : The gold standard for pharmacometrics modeling, along with its modeling format, is currently NONMEM. In order to use other software, there is often a manual step of converting a model from one format to another, which is both time-consuming and causes manual errors. READ MORE

  2. 22. Ukrainian Digital Media Activism On Instagram Stories During The War Against Russia In 2022 : An Analysis Of Kharkiv-Related Users’ Digital Activity During March 2022

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Anastasiia Khardikova; [2023]
    Keywords : digital media activism; internet activism; Instagram; Stories; war in Ukraine; semiotics; online activism during the war; anchorage; Ukraine; Russia; content analysis; Kharkiv;

    Abstract : This study examines digital media activism during the full-scale war in Ukraine caused by the Russian invasion in 2022, focusing specifically on Instagram content posted by users with connections to Kharkiv city between March 18-25, 2022. Kharkiv was heavily affected by bombings throughout the war. READ MORE

  3. 23. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  4. 24. To Activate, Expose and Elicit thinking : a three step journey Teacher actions and student thinking in 18 Swedish mathematics classrooms in upper secondary

    University essay from KTH/Lärande

    Author : Carina Bark; [2023]
    Keywords : mathematical thinking; classroom observations; thinking progression; higher order thinking skills; HOTS; mathematics education; upper secondary; matematiskt tänkande; klassrumsobservationer; högre ordningens tänkande; tänkande-progression; HOTS; matematikundervisning; gymnasium;

    Abstract : Today’s research, as well as current Swedish governance documents, stress the high importance of developing students’ abstract, individual and critical thinking in mathematics education. The needs for such quality thinking however stand in stark contrast to the ‘traditional mathematics education’, which cannot be expected to develop such thinking. READ MORE

  5. 25. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Morgan Westerberg; Oliver Olguin Jönsson; [2023]
    Keywords : Water simulation; Procedural methods; Ocean waves; Fast Fourier Transformation; Gerstner waves;

    Abstract : Background:  As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. READ MORE