Essays about: "Storyline"
Showing result 16 - 20 of 33 essays containing the word Storyline.
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16. Wait, I'm him now? : Identification and choice in games with more than one protagonist
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study examines correlations between player choice and identification in a multiple protagonist video game, seeking to determine whether a player’s identification with one or more player characters affects the way they make choices while playing. It discusses various definitions and types of identification as well as ways to create a successful narrative with multiple protagonists. READ MORE
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17. Space Adventure : The Storyline Method and Young English Language Learners’ Motivation
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : This study examined the Storyline method and its effect on young English language learners’ motivation. Four classes in third year compulsory school in Sweden were studied using an experimental research design, where two groups used the Storyline method and two continued with their usual teaching. READ MORE
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18. Lost in translation? : an analysis of how divergent discourses influence the planning process of urban sustainability in the case of Nordhavn in Copenhagen
University essay from Lunds universitet/LUCSUSAbstract : There is a consensus within both academia and politics on the important role of cities in achieving a more sustainable world, however, many scholars emphasise that the implementation of sustainable cities is often unsuccessful. The planning process from sustainability visions to actual implementation in an urban context is not straightforward or linear, and discursive struggles influence the process. READ MORE
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19. WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society
University essay from Göteborgs universitet/Institutionen för språk och litteraturerAbstract : In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. READ MORE
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20. The Great Gatsby – novel into movie : A Comparison of F. Scott Fitzgerald’s The Great Gatsby and Baz Luhrmann’s Movie Adaptation
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkulturAbstract : In this essay I will discuss alterations that have been made to the storyline of the novel The Great Gatsby by F. Scott Fitzgerald, when the novel is made into the movie with the same name. READ MORE