Essays about: "Strålspårning"
Showing result 1 - 5 of 16 essays containing the word Strålspårning.
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1. Radar and sea clutter simulation with Unity 3D game engine
University essay from Linköpings universitet/Programvara och systemAbstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE
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2. Ray-Tracing Modeling of Grating Lobe Level Reduction by Using a Dielectric Dome Antenna
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the newly deployed fifth-generation telecommunications system and upcoming sixth-generation, high-gain antennas with hemispherical scanning capabilities are of high interest. Phased array antennas allow for fast scanning capabilities with electronic beam-steering. READ MORE
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3. Design of a Dielectric Radome using a Ray-Tracing Model for Satellite Communications
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years, there has been a huge increase in the use of satellite communications. This has led to a need for more capacity, which can be solved by moving towards higher frequency bands in search of higher bandwidths. READ MORE
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4. Hybrid Rendering in 3D Map-Based Grand Strategy Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE
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5. Optimisation of parallel k-d trees using heuristics for neuron touch detection task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Neuroscience has benefited from neuronal network simulation and an important task in the simulation is finding points in space where two neurites approach each other so a synapse could be formed. The task of finding the touching points could be seen as similar to the ray collision in ray tracing in computer graphics. READ MORE