Essays about: "Swedish Gaming Industry"
Showing result 1 - 5 of 15 essays containing the words Swedish Gaming Industry.
-
1. Designing for All Gamers
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE
-
2. Sustainable Game Development : Mapping the climate impact and the negative impact reduction actions in the Swedish gaming industry
University essay from Uppsala universitet/Industriell teknikAbstract : The purpose of this study is to map the current state of the Swedish gaming industry with regards to its climate impact and negative impact reduction actions. With the organization and the game development pipeline in focus this study set out to explore how game development activities have an impact on the climate, where the industry is focusing its actions to reduce this impact, and how the issue is perceived and handled by industry practitioners. READ MORE
-
3. Ready Player Green – A case study of sustainability in the Swedish games industry
University essay from Uppsala universitet/Institutionen för geovetenskaperAbstract : The video games industry is taking more sustainability responsibilities since video games can reach a broad and tremendous audience. Apart from adopting sustainable business strategies, games companies also need to navigate various stakeholders’ expectations and draft strategies to communicate with them. READ MORE
-
4. An exploratory study of the Swedish gaming industry's global value chain : With a focus on the regional game hub in Skövde
University essay from Högskolan i Skövde/Institutionen för handel och företagandeAbstract : The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the successes there is a lack of research on the matter. READ MORE
-
5. Hej or Nej? : An exploration of Swedish consumer value perceptions of female gaming organizations
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: Gaming has emerged from a niche industry to a major global player making billions of dollars in revenue year after year. Many companies and industries alike are taking note of the increasing prominence and investing into the market. READ MORE