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Showing result 1 - 5 of 107 essays matching the above criteria.

  1. 1. Efficiency by design : A way to meet expert users' needs

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Nike Vejbrink Starbrink; [2024]
    Keywords : User Experience; Interaction Design; Usability; Expert Users; Efficiency;

    Abstract : The administration software is a crucial component of any successful company. It is often overlooked, but it plays an essential role in ensuring the smooth operation of the business. It is the backbone of the company's operations, and it must be able to meet the evolving needs of its users. READ MORE

  2. 2. A Comparative Analysis of SecurityServices Using Identity and AccessManagement (IAM)

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nithya Sree Muddychetty; [2024]
    Keywords : Access Control Lists; Identity Access Management; Multi-Factor Authentication; One time password; Single sign on; System Usability Scale; Virtual private network;

    Abstract : Background: Identity and Access Management (IAM) is a critical IT securityframework for managing digital identities and resource access. With roots datingback to ancient civilizations, IAM has evolved from basic authentication to sophisticated methods. READ MORE

  3. 3. Re-design and usability improvement of Arvue : an AR application displaying house models in their real context

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Maja Edström; [2024]
    Keywords : UX; Interaction Design; Usability; Augmented Reality; AR; UX; Interaktionsdesign; Användarvänlighet; Augmented Reality; AR;

    Abstract : Building your own house may be the biggest decision and greatest investment of your life, which calls for an informed decision regarding the house design. However, two-dimensional drawings may lack external context and might, for untrained eyes, not communicate how the house will look on its intended site. READ MORE

  4. 4. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Angelica Caridad Hernandez Cerutti; [2023]
    Keywords : ;

    Abstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE

  5. 5. Evaluating the user experience of a learning management system : – to improve usability

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Johanna Gerhardsen; [2023]
    Keywords : ;

    Abstract : This master’s thesis evaluates the usability of an internal learning management system (LMS) in cooperation with the industrial organization Atlas Copco. As e-learning gains increasing prominence as a central tool for competence development within organizations, the seamless usability of LMSs plays a vital role in enhancing the employee experience. READ MORE