Essays about: "TS"

Showing result 1 - 5 of 658 essays containing the word TS.

  1. 1. AI: A helping hand for digital marketing agencies? : AI: En hjälpande hand för digitala marknadsföringsbyråer?

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Hampus Ekman; Erik Strand; [2024]
    Keywords : GPT-3; Digital marketing; Artificial intelligence; Efficiency; Streamlining; Processes; Content generation.;

    Abstract : This study evaluates whether generative AI tools built on the language model GPT-3 can streamline the processes of digital marketing agencies. The method used for gathering qualitative data was two sets of semi-structured individual interviews with different digital marketing agencies. READ MORE

  2. 2. Sustainable Tourism in Sintra, Portugal: Comprehensions and practices of sustainability within the Portuguese tourism industry: a case study of the accommodation sector

    University essay from Göteborgs universitet/Institutionen för globala studier

    Author : Charlotta Schneider; [2023-10-26]
    Keywords : ;

    Abstract : This case study takes a closer look at how people working in the tourism sector are working in the framework of sustainable tourism. More precisely the focus is put on Sintra, a municipally belonging to the Greater Lisbon region in Portugal, and the accommodation sector there. READ MORE

  3. 3. The Cost of Convenience: An Exploration of the Privacy Aspects in Period-Tracking Applications : A mixed-method study of perceived privacy by users in period-tracking applications

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Linnéa Beramand; [2023]
    Keywords : Femtech; Period-tracking; Actor-Network Theory; Privacy; Sceptical Design;

    Abstract : The increasing demand for female-centred services and devices in the digital era has challenged traditional notions of privacy. This thesis explores how users perceive privacy issues in period- tracking applications provided by various developers. READ MORE

  4. 4. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Tripkovic; [2023]
    Keywords : Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE

  5. 5. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Petter Rignell; Christian Sjösvärd; [2023]
    Keywords : game design; scale; scalability; aesthetics; AI; Human-AI Collaboration; MAP-Elites; EDD;

    Abstract : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. READ MORE