Essays about: "TV interaction"
Showing result 11 - 15 of 44 essays containing the words TV interaction.
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11. Towards replacing the remote control with commodity smart-phones through evaluation of interaction techniques enabling television service navigation
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : The aim for this project was to develop an application that would be compatible with set-top boxes, or other browser based applications, and re-search what interaction techniques that could be considered a viable substitute for a the traditional remote controller without requiring the visual attention of the viewer User test was also performed in the interest of broadly evaluating the different interaction techniques used in the application, and how the UI itself, including non visual feedback from both the sender and receiver side is perceived. . READ MORE
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12. Improving First-Person Shooter Player Performance With External Lighting
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : This thesis project focuses on the creation and usage of external light effects to accommodate the needs of competitive gamers. Prior to the creation of these light effects, the function of audio in films and games was analyzed by examining the works of Michel Chion, who is the leading scholar in studying audio-vision: the relationship between the screen and sound. READ MORE
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13. Comparing voice and touch interaction for smartphone radio and podcast application
University essay from KTH/Medieteknik och interaktionsdesign, MIDAbstract : Today voice recognition is becoming mainstream and nowadays it is also possible to include in individual smartphone apps. However, it has not previously been investigated for which tasks it is preferable from a usability perspective to use voice recognition rather than touch. READ MORE
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14. Design and evaluation of a user interface for a WebVR TV platform developed with A-Frame
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The market for virtual reality products has grown rapidly the last few years, and as the demand grows, the supply should naturally follow. More games, applications and also web sites for virtual reality are going to have to be designed and produced to support this demand. READ MORE
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15. Performing on a digital stage : A Twitch.tv case study on streamer behavior
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : Twitch.tv är en växande livestreaming-plattform, främst inriktad på spel. Streamers presenterar sig själva framför en livepublik. Detta leder till nya och intressanta interaktioner. READ MORE