Essays about: "Tablet Device"

Showing result 1 - 5 of 33 essays containing the words Tablet Device.

  1. 1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Samuel Larsson; [2023]
    Keywords : Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Abstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE

  2. 2. Investigating Users' Quality of Experience in Mobile Cloud Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Markus Blomqvist; [2023]
    Keywords : Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Abstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE

  3. 3. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE

  4. 4. Simulating UAV Flight in Augmented Reality

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : William Rosenberg; Fatima Sjögren Alpha; [2022]
    Keywords : Unmanned Aerial Vehicles; Remotely-piloted aircraft; Simulator; Augmented Reality; User-centered Design; Usability; Technology and Engineering;

    Abstract : This thesis describes the design and development of a UAV simulator application prototype, which uses augmented reality technology and runs on a tablet device. The purpose of the application is to act as a complementary educational tool for unmanned aerial vehicle (UAV) pilots in training. READ MORE

  5. 5. Remote Education : Bringing the classroom home

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Verheul Ricardo; [2020]
    Keywords : design; concept; remote teaching; Cisco;

    Abstract : The project started looking at the broader spectrum of remote education during research. After a field trip to Dublin and brainstorm workshops the decision was made to focus on the teachers and students at home as this area showed the need for improvement to the current standard. READ MORE