Essays about: "Tactical AI"

Found 5 essays containing the words Tactical AI.

  1. 1. Exploring Game Balance and Tactics with AI in the Educational Wargame Counter-Air

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Pelz; Melker Bengtsson; [2023]
    Keywords : ;

    Abstract : This report describes a study of the game balance of the wargame Counter-Air,using the artificial intelligence model AlphaZero. The project also analyzed the most effectivestrategies in the game regarding allocation of pieces to a set number of roles. Counter-Air is a board game being developed for use in tactical training of military officers. READ MORE

  2. 2. Bluffing AI in Strategy Board Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Johan Leijonhufvud; Albin Henriksson; [2021]
    Keywords : Strategy game; Stratego bot; Tactical AI; Counterfactual regret minimization; Chance sampling;

    Abstract : Games have been a field of interest for researchin artificial intelligence for decades. As of now, it is over 5years ago an AI for the strategy game Go, AlphaGo, beat worldchampion Lee Sedol 4-1, which was considered to be an enormousmilestone for AI. READ MORE

  3. 3. Simulation driven reinforcement learning : Improving synthetic enemies in flight simulators

    University essay from Linköpings universitet/Statistik och maskininlärning

    Author : Jesper Lindberg; [2020]
    Keywords : ;

    Abstract : This project focuses on how to implement an Artificial Intelligence (AI) -agent in a Tactical Simulator (Tacsi). Tacsi is a simulator used by Saab AB, one thing that the simulator is used for is pilot training. In this work, Tacsi will be used to simulate air to air combat. READ MORE

  4. 4. Improved Combat Tactics of AI Agents in Real-Time Strategy Games Using Qualitative Spatial Reasoning

    University essay from Institutionen för kommunikation och information

    Author : Óli ívarsson; [2005]
    Keywords : Real-time Strategy Games; Artificial Intelligence; Qualitative Spatial Reasoning; Influence Mapping; Spatial Database;

    Abstract : Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for the past decade. A central feature of real-time strategy games is opponent AI which is suggestively the “last frontier” of game development because the focus of research has primarily been on other components, graphics in particular. READ MORE

  5. 5. Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving

    University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesign

    Author : Fredrik Håård; [2004]
    Keywords : Diplomacy; AI; Games; Agent; Multi-Player;

    Abstract : While there is a broad theoretic foundation for creating artificial intelligence based solutions for two-player games, such as Chess, the multi-player domain is not as well explored and artificial intelligence solutions for multi-player games is often flawed. This report is an attempt to apply a multi-agent approach to a multi-player game, and use distributed problem solving to create viable plans in an environment of huge search spaces and multiple adversaries. READ MORE