Essays about: "Terrain Features"

Showing result 1 - 5 of 46 essays containing the words Terrain Features.

  1. 1. 3D Reconstruction of Small SolarSystem Bodies using Rendered and Compressed Images

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Gabriel Jörg Schwarzkopf; [2020]
    Keywords : deep space exploration; simulation; Small Solar System Bodies; compression; image rendering; computer vision;

    Abstract : Synthetic image generation and reconstruction of Small Solar System Bodies and theinfluence of compression is becoming an important study topic because of the adventof small spacecraft in deep space missions. Most of these missions are fly-by scenarios,for example in the Comet Interceptor mission. READ MORE

  2. 2. Design of a Ski Mountaineering Helmet

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Mikaela Zernell; [2020]
    Keywords : Design; Ski Mountaineering; Helmet; Design Process; industrial design;

    Abstract : This is a master thesis project in Industrial Design Engineering at Luleå University of Technology performed during the spring semester 2019 and with the goal to design a helmet for POC specialized for ski mountaineering.   To cope with new rules in ski mountaineering competitions, to widen the product catalogue of POC and to make ski mountaineering safer and more enjoyable, a double certified helmet was to be designed, meaning certified for both mountaineering and downhill skiing. READ MORE

  3. 3. Run-time Terrain Deformation in Unreal Engine 4

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Rikard Magnom; [2020]
    Keywords : terrain; deformation; real-time; unreal engine; terräng; deformering; realtid; unreal engine;

    Abstract : Background. When developing video games, an often desired trait is that of player immersion. Player immersion can be achieved through many different ways. However, a common technique used is to allow the player to affect the environment in some way, through destruction or deformation. READ MORE

  4. 4. Real-time Terrain Deformation with Isosurface Algorithms

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Olle Nässén; Edvard Leiborn; [2019]
    Keywords : Isosurface; Marching Cubes; Terrain Deformation; OpenGL; Compute Shader;

    Abstract : Background. Being able to modify virtual environments can create immersive experiences for video-game players. Storing data as volumetric scalar fields allows for highly modifiable 3D environments that can be converted into GPU-friendly triangles with isosurface algorithms. READ MORE

  5. 5. Volume-Preserving Deformation of Terrain in Real-Time

    University essay from Linköpings universitet/Informationskodning

    Author : Jesper Persson; [2019]
    Keywords : Computer graphics;

    Abstract : Deformation of terrain is a natural component in real life. A car driving over a muddy area creates deep trails as the mud gives room to the tires. A person running across a snow-covered field causes the snow to deform to the shape of the feet. READ MORE