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Showing result 1 - 5 of 65 essays matching the above criteria.
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1. Exploring procedural generation of planets : Developing a tool to create spherical worlds
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE
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2. Development and Implementation of Techniques for the Simulation and Processing for Future SAR Systems
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Synthetic Aperture Radar (SAR) is a type of radar system that can generate high-resolution images with which one can detect subtle changes on the scale of centimetres from space. It can operate in any weather condition and during both day and night, making it unique compared to optical sensors. READ MORE
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3. Generating terrain features using software agents
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE
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4. Signed Distance Field For Deformable Terrain Shovel Collision Detection
University essay from Umeå universitet/Institutionen för fysikAbstract : One commonly used representation of complex objects in physics-based simulations are triangle meshes. This representation utilizes a collection of triangles to approximate an object. An alternative representation is a Signed Distance Field (SDF). READ MORE
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5. Procedural Worlds : A proposition for a tool to assist in creation of landscapes byprocedural means in Unreal Engine 5
University essay from Linköpings universitet/InformationskodningAbstract : This thesis explores the possibilities of creating landscapes through procedural means within the game engine Unreal Engine 5. The aim is to provide a flexible procedural landscape tool that doesn't limit the user and that is compatible with existing systems in the engine. READ MORE