Essays about: "Terrain generation"

Showing result 1 - 5 of 51 essays containing the words Terrain generation.

  1. 1. Land cover classification using machine-learning techniques applied to fused multi-modal satellite imagery and time series data

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Anastasia Sarelli; [2024]
    Keywords : Geography; GIS; Land Cover Classification; Landsat; Machine Learning; Earth and Environmental Sciences;

    Abstract : Land cover classification is one of the most studied topics in the field of remote sensing, involving the use of data from satellite sensors to analyze and categorize different land surface types. There are numerous satellite products available, each offering different spatial, spectral, and temporal resolutions. READ MORE

  2. 2. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Tripkovic; [2023]
    Keywords : Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE

  3. 3. Generating terrain features using software agents

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Marcus Sköld; [2023]
    Keywords : PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE

  4. 4. Procedural Natural Texture Generation on a Global Scale

    University essay from Linköpings universitet/Informationskodning

    Author : Anna Pohl Lundgren; [2023]
    Keywords : computer graphics; procedural generation; procedural textures; gpu; image processing; satellite imagery; real time; real-time; shadow detection;

    Abstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE

  5. 5. Procedural Worlds : A proposition for a tool to assist in creation of landscapes byprocedural means in Unreal Engine 5

    University essay from Linköpings universitet/Informationskodning

    Author : Viktor Sjögren; William Malteskog; [2023]
    Keywords : Procedural Generation; PCG; Terrain generation; Unreal Engine; Path generation; Catmull-Rom splines; Noise; Perlin noise; Biomes; Interpolation;

    Abstract : This thesis explores the possibilities of creating landscapes through procedural means within the game engine Unreal Engine 5. The aim is to provide a flexible procedural landscape tool that doesn't limit the user and that is compatible with existing systems in the engine. READ MORE