Essays about: "Tessellation"

Showing result 6 - 10 of 25 essays containing the word Tessellation.

  1. 6. Smooth Particle Ribbons Through Hardware Accelerated Tessellation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Eriksson; [2022]
    Keywords : particles; tessellation; b-spline; mesh shaders;

    Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE

  2. 7. Analyzing performance for lighting of tessellated grass using LOD

    University essay from Blekinge Tekniska Högskola

    Author : Emil Johansson; [2021]
    Keywords : Tessellation; LOD; Grass;

    Abstract : BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis looks at an algorithm that uses hardware tessellation to generate geometry during run time. These concepts are explained in more detail in the introduction chapter as well as the method chapter. READ MORE

  3. 8. Alpha Tested Geometry in DXR : Performance Analysis of Asset Data Variations

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Tobias Fast; [2020]
    Keywords : ray tracing; alpha testing; texture format; rendering; tessellation; strålspårning; alfa testning; rendering; textur format; tesselering;

    Abstract : Background. Ray tracing can be used to achieve hyper-realistic 3D rendering but it is a computationally heavy task. Since hardware support for real-time ray tracing was released, the game industry has been introducing this feature into games. READ MORE

  4. 9. Generating 3D Avalanche Slabs with Voronoi Tessellation in Real-Time on the CPU

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sebastian Tillgren; [2020]
    Keywords : Slab avalanche; Voronoi tessellation; Real-Time; 3D; Fracture;

    Abstract : In computer graphics, when simulating fractured or cracked objects, most commonly physically based methods or hybrid solutions using physical and procedural methods are used to achieve the result. If only a static representation of a cracked surface, and not a simulation of an object cracking, is desired, these approaches of crack generation are not suitable. READ MORE

  5. 10. CPU Performance Evaluation for 2D Voronoi Tessellation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Victor Olsson; Viktor Eklund; [2019]
    Keywords : Voronoi tessellation; CPU performance; Fortunes algorithm; The Bowyer-Watson algorithm;

    Abstract : Voronoi tessellation can be used within a couple of different fields. Some of these fields include healthcare, construction and urban planning. Since Voronoi tessellations are used in multiple fields, it is motivated to know the strengths and weaknesses of the algorithms used to generate them, in terms of their efficiency. READ MORE