Essays about: "The World Games"

Showing result 1 - 5 of 183 essays containing the words The World Games.

  1. 1. “What is Fun for You, is What’s Important to Us!” : Image Work and Positional Games in Swedish Upper Secondary Education

    University essay from Uppsala universitet/Företagsekonomiska institutionen; Uppsala universitet/Företagsekonomiska institutionen

    Author : Jonathan Schunnesson; Jakob Westergren; [2019]
    Keywords : Competition; Discourse Analysis; Image; Upper Secondary Education;

    Abstract : How do upper secondary schools work with image to compete online? Through meso-discourse analysis we have analyzed the descriptions of 147 schools offering university preparatory programs in Stockholm County, at one of the larger online information portals for upper secondary education (gymnasium.se). READ MORE

  2. 2. Customer Churn Prediction for PC Games : Probability of churn predicted for big-spenders usingsupervised machine learning

    University essay from KTH/Optimeringslära och systemteori

    Author : Valgerdur Tryggvadottir; [2019]
    Keywords : Customer churn prediction; whales; data analysis; machine learning; binary classification.; Kund churn prediktering; valar; dataanalys; maskinlärning; binär klas-sificering.;

    Abstract : Paradox Interactive is a Swedish video game developer and publisher which has players all around the world. Paradox’s largest platform in terms of amount of players and revenue is the PC. READ MORE

  3. 3. The Digital Myth of Women on The Battlefield : A Reception Analysis of Female Soldiers in the Online Discourse of Battlefield V

    University essay from Högskolan i Jönköping/HLK, Medie- och kommunikationsvetenskap

    Author : Loraine Gauteul; [2019]
    Keywords : Video Games; Critical Discourse Analysis; Battlefield V Phenomenon; Identification; Gender and Media;

    Abstract : Lately, the trailer for the game “Battlefield V” received a massive backlash from the players of the Battlefield franchise due to the fact that the game inspired by World War II featured a woman as the main character. This research set out to investigate how female elements are interpreted in a traditional male-dominated digital space, and aims to highlight the elements to consider when introducing a female lead character in a video game. READ MORE

  4. 4. Evaluating player performance and usability of graphical FPS interfaces in VR

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Mattias Willemsen; [2019]
    Keywords : Virtual Reality; Graphical User Interface; Usability;

    Abstract : Background. When designing video games for Virtual Reality, graphical user interfaces (GUIs) cannot always be designed as they have been for traditional video games. An often recommended approach is to merge the interface with the game world, but it is unclear if this is the best idea in all cases. READ MORE

  5. 5. Exploring voice interactions in an open world video game environment

    University essay from Malmö universitet/Kultur och samhälle

    Author : Robin Harnesk; [2019]
    Keywords : ;

    Abstract : The use of voice interactions in home voice assistants are becoming mainstream and it’s being used to everything from information seeking to personal management. Even though games utilising voice has been praised for its innovation it has never been anything other than a novelty and research has been scarce. READ MORE