Essays about: "Think aloud"

Showing result 1 - 5 of 105 essays containing the words Think aloud.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 2. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Tran Thanh Phong Trang; [2023-10-23]
    Keywords : Citizen Science; Chatbot; Learning engagement;

    Abstract : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. READ MORE

  3. 3. ShareWheels: Private car renting

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Sahel Cedighi; Emil Imhagen; Moa Nordberg; Emil Svevar; Johanna Wikander; Hanna Reithner; Oskar Gottfridsson; Samuel Lestander; [2023]
    Keywords : trust; web application; appeal; functionality; peer-to-peer; car renting; tillförlitlighet; webapplikation; funktionalitet; biluthyrning;

    Abstract : The purpose of this study was to examine how a web application can be designed with focus on different appeal and functionality features to increase trust. This was examined through the development of a peer-to-peer car renting web application. When developing a web application, an important aspect is to meet the needs and demands of the users. READ MORE

  4. 4. Development of a web application with focus on navigability : How is the usability on a web application for E-commerce of plants and cuttings affected by its navigability?

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Johan Christiansson; Silje Graarud; Lovisa Ivarsson; Torsten Liljedahl; Klara Nylén; Selma Renqvist; Olof Swedberg; Philip Wissinger; [2023]
    Keywords : navigability; usability; web application;

    Abstract : The purpose of this project was to determine how the experienced navigability of a web application affects its usability. In order to further investigate this, a web application called Sprouty was created, an easy-to-use web application that promotes individuals to buy and sell pre-owned plants and cuttings. READ MORE

  5. 5. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Keywords : Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Abstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE