Essays about: "Treasure-Hunt"
Showing result 1 - 5 of 10 essays containing the word Treasure-Hunt.
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1. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. READ MORE
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2. Using SLAM-based technology to improve directional navigation in an Augmented Reality game
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Augmented reality (AR) gaming, where the real world is overlaid with objects or information to create new gaming experiences, is one of the latest trending technologies. This is due to increases in development tools, mobile device availability and mobile device performance. READ MORE
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3. Communicate to Win : Real-time communication services for location-based learning activities
University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)Abstract : In recent years, mobile devices have become an integral part of our everyday life in various fields. The technology that powers them is used in various devices, such as smartphones, tablets, and PDAs. READ MORE
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4. Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Treasure hunts are one of the earliest forms of pervasive games, and there are documentationsof them since the mid 19th century. In this study, the work by Björk & Pietz on design patternsin pervasive games are used as a base for analysing the impact of design patterns in a horrorthemed treasure hunt, a so called Treasure haunt. READ MORE
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5. Collaborative learning in a simulated environment
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This thesis purpose is to compare the effectiveness of collaborative learning against individual learning applied at the context of environment awareness. The game consists in a treasure hunt for wastes: the wastes are hidden all over the world; the task is to find them and recycle them correctly. READ MORE