Essays about: "Tree-generation"

Showing result 1 - 5 of 6 essays containing the word Tree-generation.

  1. 1. Evaluating the Realism of Aspen Trees Generated by an Interactive Script-based Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Philip Berglund; [2022]
    Keywords : Tree-generation; Interactive; Realism; Level of Detail;

    Abstract : Background. The most common method of generating realistic trees is by using a non-interactive and fully automatic algorithm, however, an interactive method can create realistic results as well. READ MORE

  2. 2. Naturlig trädföryngring och epifytiska hänglavar 10 år efter en avverkning i schackruteform

    University essay from SLU/Department of Forest Biomaterials and Technology (from 131204)

    Author : Johannes Ackemo; [2018]
    Keywords : hyggesfritt skogsbruk; luckhuggning; skärmträdsställning; kanteffekt;

    Abstract : Schackrutehuggning, eller Chequered-Gap-Shelterwood-System, är ett sköt-selsystem som idag inte utförs i praktiken men som kan använda fördelarna hos trakthyggesbruk och hyggesfritt skogsbruk. Dock är det viktigt att un-dersöka metodens effekter innan en storskalig tillämpning etableras. READ MORE

  3. 3. Procedural generation of imaginative trees using a space colonization algorithm

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Lina Juuso; [2017]
    Keywords : tree modeling; procedural content generation; space colonization algorithm; procedural modeling; tree generation;

    Abstract : The modeling of trees is challenging due to their complex branching structures. Three different ways to generate trees are using real world data for reconstruction, interactive modeling methods and modeling with procedural or rule-based systems. READ MORE

  4. 4. Real-time generation of kd-trees for ray tracing using DirectX 11

    University essay from Blekinge Tekniska Högskola

    Author : Martin Säll; Fredrik Cronqvist; [2017]
    Keywords : Ray tracing; Kd-tree; acceleration; DirectX 11; compute shader;

    Abstract : Context. Ray tracing has always been a simple but effective way to create a photorealistic scene but at a greater cost when expanding the scene. Recent improvements in GPU and CPU hardware have made ray tracing faster, making more complex scenes possible with the same amount of time needed to process the scene. READ MORE

  5. 5. Automated Fault Tree Generation from Requirement Structures

    University essay from Linköpings universitet/Fordonssystem

    Author : Johan Andersson; [2015]
    Keywords : fault tree; Scania; safety analysis; bayesian network; requirement structure;

    Abstract : The increasing complexity of today’s vehicles gives drivers help with everything from adaptive cruisecontrol to warning lights for low fuel level. But the increasing functionality also increases the risk offailures in the system. To prevent system failures, different safety analytic methods can be used, e.g. READ MORE