Essays about: "Turing Mesh Shaders"
Found 2 essays containing the words Turing Mesh Shaders.
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1. Smooth Particle Ribbons Through Hardware Accelerated Tessellation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE
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2. Skeletal Animation Optimization Using Mesh Shaders
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE
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