Essays about: "Two users"

Showing result 16 - 20 of 2004 essays containing the words Two users.

  1. 16. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Tran Thanh Phong Trang; [2023-10-23]
    Keywords : Citizen Science; Chatbot; Learning engagement;

    Abstract : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. READ MORE

  2. 17. GETTING READY TO LEARN IN VR

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Alice Zupančič; [2023-10-10]
    Keywords : VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Abstract : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. READ MORE

  3. 18. Amplifying Accessibility : Examining accessibility solutions and considerations for visual impairment in mobile applications

    University essay from Uppsala universitet/Datavetenskapens didaktik

    Author : Moana Södergren; Ella Hallgren; [2023]
    Keywords : Accessibility; Accessibility solutions; Visual impairment; Mobile applications; Universal Design Theory; Critical Disability Theory; Accessibility features; Accessibility tech debt; Education and prioritization; Inclusive mobile applications; Social structures and power relations; Tillgänglighet; Tillgänglighetslösningar; Synnedsättning; Mobilapplikationer; Universal Design Theory; Critical Disability Theory; Tillgänglighetsfunktioner; Utbildning och prioritering; Inkluderande mobilapplikationer; Sociala strukturer och maktförhållanden;

    Abstract : Though an increasingly more common occurrence, digital mobile applications are not typically particularly accessible for people with visual impairment. This study investigates the difficulties and consequences faced by developers and visually impaired users when implementing and using accessibility features as well as highlighting the principal considerations when doing so. READ MORE

  4. 19. A personalized quasi-passive ankleexoskeleton using human-in-the loop optimization approaches

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Ho Ming Kong; [2023]
    Keywords : ;

    Abstract : Passive ankle exoskeletons have been proven to successfully decrease muscle demand for walking. The movement of the user’s ankle drives a mechanical clutch and spring, which eventually stores and returns mechanical energy to the user. READ MORE

  5. 20. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE