Essays about: "UEQ"

Showing result 1 - 5 of 11 essays containing the word UEQ.

  1. 1. AI as a tool and its influence on the User Experience design process : A study on the usability of human-made vs more-than-human-made prototypes

    University essay from Jönköping University/Tekniska Högskolan

    Author : Mira Pop; Max Schricker; [2023]
    Keywords : Artificial Intelligence; User experience design; Midjourney; text-to-image; Human-made; More-than-human-made; Prototypes; Focus group; User Study;

    Abstract : This research paper delves into the integration of artificial intelligence (AI) in the process of user experience (UX) design resulting in more-than-human-made designs. Specifically, the study focuses on the utilization of the text-to-image AI tool, Midjourney. READ MORE

  2. 2. Usability, User Experience and Aesthetics : - A Case Study at Toyota Material Handling

    University essay from Linköpings universitet/Programvara och system

    Author : Ingrid Sintorn; Mathilda Knöös Franzén; [2022]
    Keywords : Usability; User experience; Web design; Graphic profile;

    Abstract : Usability and User Experience are two important aspects in the design and develop-ment of software systems and websites. One part of this is the visual design, or aesthetics,of the system i.e. READ MORE

  3. 3. Icons, text or a combination of both? : - How to create the most efficient user journey and best user experience online

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Gabriella Hektor; Kalle Branzell; [2022]
    Keywords : ;

    Abstract : Background The focus within Human Computer Interaction has shifted from not only understanding the usability of a website for the user, but more towards understanding the user's experience as well. The usage of icons as the main means of relying on information, and to help the user navigate around screen-based platforms, has steadily increased during the past decade. READ MORE

  4. 4. Implementing a gamified e-learning platform to teach softskills to bachelor students

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Oscar Sandberg; Jakob Sjöqvist; [2022]
    Keywords : E-learning; gamification; gamified e-learning platform;

    Abstract : The importance of e-learning has increased rapidly in recent years and most recently because of Covid-19 and the restrictions posted by governments worldwide. In addition, studies have shown that gamification can be used to increase engagement, motivation, and learning outcomes. READ MORE

  5. 5. Evaluation of cross-platform technology Flutter from the user’s perspective

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adibbin Haider; [2021]
    Keywords : ;

    Abstract : The aim of the following thesis was to evaluate the cross-platform technology Flutter based on a user perspective. The key aspects investigated were user-perceived performance such as startup time and application size. Additionally, the user-perception was also a key feature investigated. READ MORE