Essays about: "UX Research"

Showing result 1 - 5 of 180 essays containing the words UX Research.

  1. 1. ENERGY EFFICIENCY RATING IN DIGITAL SPACE : System Conscious Of Potential Energy Saving (SCOPES)

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Hanna Jansson; [2024]
    Keywords : Energy Efficiency Rating; Web Development; Web Design; Webpage Weight; Sustainable Design; Energy saving;

    Abstract : Can a tool effectively aid user experience (UX) and user interface (UI) designers, along with frontend developers, in implementing more energy efficient websites? The foundation for formulating the thesis questions and identifying the issue was laid through an exploration of related work. This study aims to present the development of a tool encompassing recommendations and practices from existing research, providing valuable support for designers and developers. READ MORE

  2. 2. Exploring a Wearable Technology for Enhanced Learning : - a design concept

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Linus Thofte; [2024]
    Keywords : Exoskeleton; Haptics; Smart Glove; UX; Interaction Design; Embodied Music Cognition; Human-Machine Cooperation; Wearables; Learning System; Technology Matchmaking;

    Abstract : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. READ MORE

  3. 3. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  4. 4. Time is Tik(Tok)ing: An Insight on Contemporary Media Consumer Behavior - An exploratory study on user-generated content’s potential impact on contemporary media consumption

    University essay from Göteborgs universitet/Graduate School

    Author : Hilal Ahmad; Isak Rydén; [2023-07-03]
    Keywords : Media consumption; user-generated content; fast media; TikTok; addictive behavior; trends; media multitasking; social TV;

    Abstract : The drastic entrance and growth of TikTok during the last years have introduced new ways of consuming entertainment which has been adopted by individuals globally. Due to its novelty this type of media consumption is a rather understudies subject, which is why this study will explore new tendencies and behaviors occurring among consumers to provide inspiration for further research. READ MORE

  5. 5. Assistive Technology for Users with ADHD

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Patryk Banach; [2023]
    Keywords : ADHD; Interaction design; HCI; Design; UX; UI;

    Abstract : This project explores how assistive technology can be useful for users with ADHD when it comes to their usage of smartphones. The design explores the importance of role and interaction aesthetic in regards to designing assistive technology. READ MORE