Essays about: "Unity game engine"
Showing result 6 - 10 of 66 essays containing the words Unity game engine.
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6. Virtual Reality over the Internet : An experimental study of common countermeasures when using VR applications over the Internet
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Currently, there is a lack of research behind the security of Virtual Reality against fingerprinting attacks and how these affect the Quality of Experience (QoE) and Quality of Service (QoS) for a user. With practical testing in a game which implements traffic shaping methods as security defences, this thesis aims to take the first step towards changing this. READ MORE
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7. The collider tool project
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The emphasis on making game development more accessible to novice users is becoming increasingly more common. Gone are the days when game development was a pursuit only available for those with a broad programming background or extensive technical skills. READ MORE
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8. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase
University essay from Blekinge Tekniska HögskolaAbstract : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. READ MORE
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9. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE
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10. Topologica linteractions in a multi-layered flocking system
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. READ MORE