Essays about: "Unity"

Showing result 1 - 5 of 295 essays containing the word Unity.

  1. 1. Game Design and Implementation of Physics-Based Interactions between Player and Environment Elements

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : ADRIÁN NAVARRO PÉREZ; SAMUEL SOUTULLO SOBRAL; [2020-11-06]
    Keywords : Game Research; Game Design; Game Development; Physics-Based Games; Philosophy; Psychology;

    Abstract : This master thesis presents the PEP framework, a formal method that guides thedesign and analysis of physics-based games, and Under Surveillance, a 2.5D physicsbasedpuzzle adventure video game for PC. READ MORE

  2. 2. Flock O’ War - A Procedural Strategy Game Based on Real-Time Flocking Behaviour

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Erik Jergéus; Maria Fornmark; Max Arfvidsson Nilsson; Sigbjørn Kjesbu Drøsshaug; Simon Olsson; Tobias Karlsson; [2020-10-30]
    Keywords : flocking behaviour; aggregations; video-game; strategy; procedural generation; human; simulation; unity;

    Abstract : In nature, it is common for animals to move together in a cohesive pattern, butwithout any apparent direction. This is referred to as flocking, herding or schoolingetcetera depending on the species. READ MORE

  3. 3. BIAS - A Unity Asset for Procedurally Generating Cities

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Alma Eriksson; David Hultsten; David Hall; William Johnsson; Ludwig Hultqvist; Ludvig Liljeqvist; [2020-10-30]
    Keywords : procedural content generation; PCG; video game development; 3D cities; unity; terrain generation; city generation;

    Abstract : Procedural content generation, or PCG, is a method of algorithmically generating,for instance, video game content with a limited amount of user input. The purposeof this project is to explore how PCG may be used in game development to makethe process of creating game assets less time consuming. READ MORE

  4. 4. Constructing a Game Modelled After Logic and Proofs - Tenjin: A Smartphone Game

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Elias Burström; Jonatan Källman; Tuyen Ngo; Felix Nordén; [2020-10-29]
    Keywords : user experience; graphic design; software engineering; software development; classical propositional logic; sequent calculus;

    Abstract : Logical reasoning plays an important role in human behaviour and is widely used ineveryday life. It is incorporated in contexts such as natural languages, mathematics andprogramming. However, the general knowledge in today’s society with regards to formallogic is lacking and does not reflect the important role it plays. READ MORE

  5. 5. Augmented Reality in the Museum: Creating and Evaluating an AR Mobile Application in an Exhibition

    University essay from Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Author : Frida Berntson; [2020-09-08]
    Keywords : museum; augmented reality; utställning; besökarupplevelse; applikation; digital humaniora; 3d;

    Abstract : The purpose of this thesis is to map the process of making an AR application using 3D models for a museum, and study visitors’ experience of the application and investigate if the application generates a more meaningful experience compared to not using the application. The mix of digital production and empirical study of the created technology is a new way of investigating digital cultural heritage. READ MORE