Essays about: "Universal design for learning"

Showing result 1 - 5 of 11 essays containing the words Universal design for learning.

  1. 1. Role of assistive technology in enhancing perticipation of children with disabilities in basic education in Nigeria. Exploring the Perspective of Special Education Teachers

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Seye Kenith Ayantoye; [2023-07-03]
    Keywords : Assistive Technology; Basic Education; Disabilities; Children Participation;

    Abstract : Aim: The core objective of this study is to investigate how assistive technology can be used to facilitate access to basic education among children with disabilities in Nigeria. Drawing on teachers’ perspective, the study investigated how assistive technology facilitates children wtih disabilities inclusion and engagement with classroom learning and how assistive technology is used to solve learning problems and its challenges Theory: Social model for disability was used to explain the conceptual meaning of disabilities in this study. READ MORE

  2. 2. LEARNING FOR ALL IN THE DIGITAL MUSEUM

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Tove Hjelm; [2023-02-20]
    Keywords : accessibility; online exhibitions; universal design for learning UDL ;

    Abstract : Purpose: Due to the COVID-19 pandemic, museum have increased their exploration of digital means to reach their audience. Museums are obliged to ensure that digital initiatives are in alignment with legal standards and guidelines for accessibility. READ MORE

  3. 3. Sorry, I Don’t Know a Justin! : A study of LGBTQIA+ Representation, Fan Interaction, and Identity in The Adventure Zone.

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Sofie Jönsson; [2023]
    Keywords : EFL; The Adventure Zone; Universal Design for Learning; UDL; identity; LGBTQIA ; LGBTQ ; transmediation; authorship; fandom; fan interaction;

    Abstract : This thesis examines how queer identities are represented through characters in The Adventure Zone, a popular Dungeons and Dragons, fantasy comedy podcast that features unique fan contributions and deep involvement from the creators. Drawing on queer theory and theories of stereotypes and language, audience participation, and transmediation, this thesis argues that The Adventure Zone’s portrayal of queer identities both challenges dominant norms and stereotypes while also being shaped by them, and that listening to the podcast can create opportunities to discuss queer identities, LGBTQIA+ questions and the relationships between author and fans online in the Swedish EFL classroom. READ MORE

  4. 4. Digital Accessibility for Swedish Second Language Learners A development project for an online museum resource

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Vasiliki Ziourka; [2022-07-27]
    Keywords : Design Thinking; Universal Design for Learning; digital accessibility; second language acquisition; digital learning resources;

    Abstract : Purpose: The overall purpose of this development project is to explore the struggles that Swedish second language learners (SSLL) encounter while using digital learning resources and to suggest digital accessibility improvements on the Human Nature Skola, which is a museum digital learning resource. Theory: This thesis is a development project which is based on Design Thinking theory and the framework of Universal Design for Learning (UDL). READ MORE

  5. 5. Designing an Introductory Programming Language Based on Studies on Novices

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Linnea Jansson; [2022]
    Keywords : programming language; syntax; introductory programming; difficulties; misconceptions;

    Abstract : The challenges of learning programming have been revealed in studies for decades. Many of the difficulties and misconceptions derive from, or go unassisted by, the syntax and semantics of the programming language used in introductory (CS1) courses. READ MORE