Essays about: "User Motivation"

Showing result 1 - 5 of 245 essays containing the words User Motivation.

  1. 1. Designing a reactive feedback feature for end-users in web-based media software

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Jessica Dellmar; [2024]
    Keywords : User Feedback; End-user involvement; Usability; Design Thinking; User Experience;

    Abstract : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. READ MORE

  2. 2. End User Study of an Engineering Design Tool

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Ina Johnson; Ann-Sofie Eriksson; [2023-09-21]
    Keywords : user frustrations; case study; re-engineering;

    Abstract : [Context and Motivation] PROSIT+ Designer is a Volvo Group-developed application focused on operational development for vehicle production. Since its launch, 15 years ago, PROSIT+ Designer has not had any major revisions or updates. [Question/problem] The frustrations from end users are, as a result, piling up. READ MORE

  3. 3. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.

    University essay from Göteborgs universitet/Graduate School

    Author : Fredrik Horn; [2023-07-19]
    Keywords : Enterprise software; Employee Training; Admin Users; Learning; Instruction; Information retrieval; User-Centered Design; Innovation;

    Abstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE

  4. 4. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Angelica Caridad Hernandez Cerutti; [2023]
    Keywords : ;

    Abstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE

  5. 5. Fintech: a more motivating way of saving money? : Persuasive design in Fintech

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Amanda Löwgren; [2023]
    Keywords : ;

    Abstract : The use of financial technology (fintech) apps has proven effective in improving people's confidence and ability to manage personal finances, offering innovative solutions and lowering costs for customers. Fintech apps employ persuasive design strategies to encourage users to save money, providing tips, comparison features, and visual feedback on progress. READ MORE