Essays about: "User Perceptions"

Showing result 1 - 5 of 154 essays containing the words User Perceptions.

  1. 1. Swipe to buy? : Examining the influence of Instagram and TikTok onmillennials fast fashion purchases

    University essay from Stockholms universitet/Företagsekonomiska institutionen

    Author : Yahya Qayyum; Omar Wattar; Faisal Aljalab; [2024]
    Keywords : User-Generated Content; Millennials; Fast Fashion Industry; Ultra fast fashion; Digital Marketing; Consumer Behavior; Instagram; TikTok; Qualitative Research; Social Influence Theory; Buying Behavior Theory.;

    Abstract : This thesis explores the influence of User-Generated Content (UGC) on the purchasingdecisions of millennials in the fast fashion industry, particularly through the platformsInstagram and TikTok. The research delves into the transformation from offline to onlinemarketing within the fast fashion sector, examining both fast-fashion and ultra-fast fashion tounderstand UGC's impact on consumer behavior, including environmental and ethicalconcerns. READ MORE

  2. 2. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement

    University essay from Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Author : Kimon Letzner; [2024]
    Keywords : Disaster risk reduction; Participatory action research; Community risk mapping; International Red Cross Red Crescent Movement; Colombia; Technology and Engineering;

    Abstract : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. READ MORE

  3. 3. 3D/VR - Data flow visualization

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Sudheer Sujay; [2024]
    Keywords : ;

    Abstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE

  4. 4. Peers, Privacy & Pleasure: A mapping of how social norms influence consumers in their diffusion of a social media application with privacy implications, the case of TikTok

    University essay from Göteborgs universitet/Graduate School

    Author : Axel Fohlin; Carl Klittmar; [2023-07-03]
    Keywords : Social Norms; Injunctive Norms; Descriptive Norms; Personal Norms; Privacy Implication; Privacy Concern; Privacy Risk; Diffusion of Innovation; TikTok;

    Abstract : TikTok, the social media network where users can post and share user created content with one another, has fallen under examination of governments across the globe due to rising distress in regards to the privacy implications that the app may have. Understanding how TikTok reached such success even with an apparent privacy implication calls for a mapping of the social norms (Injunctive, Descriptive, Personal) and how they shaped consumer perceptions. READ MORE

  5. 5. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE