Essays about: "User-centered design"
Showing result 1 - 5 of 274 essays containing the words User-centered design.
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1. Design of workstation for binding adjustment in ski rental shops
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : This master thesis project was a part of the education Master of science in Industrial Design Engineering at Luleå University of Technology with the mission of developing a work desk that suits in to the client company NoMoreBoots range of ski rental products. The background of the project was that work desks that are used mainly with the purpose of adjusting alpine ski bindings in ski rental shops often are primitive home constructions and other manufacturers work desks with the same purpose do not have enough advantages compared to the self-built ones to be worth the extra costs. READ MORE
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2. E-bike Simulator - a virtual reality application that evaluates user interfaces in an urban traffic environment
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : When developing a User Interface (UI), testing the design in a designated area of use is of the utmost importance. However, Testing a UI for a bike in a traffic environment can be both difficult and risky. This thesis aims to solve this problem by developing a VR application in which UIs can be compared and evaluated in a controlled environment. READ MORE
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3. Designing the Laptop Lounge Chair: A Product for the Workplace of Tomorrow
University essay from Lunds universitet/ProduktutvecklingAbstract : This master thesis maps and discusses the current and future needs, wishes and challenges of office workers. The resultant contextual knowledge is utilized to develop a concept of an office chair. The work followed an exploratory design process. READ MORE
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4. Gamification in Secondary Education - A User-Centered and Interdisciplinary Approach
University essay from Göteborgs universitet/Graduate SchoolAbstract : The present study concerns an innovative approach to education; applying game elements as a blended learning strategy in secondary education. An exploratory case study of a gamified mathematics course in a secondary school in Sweden was conducted. READ MORE
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5. Control your home with augmented reality
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : As connected devices, or Internet of Things (IoT), are becoming increasingly more common in our homes we need a way to control them remotely. Remote control can be achieved with native applications created by the providers of these IoT devices which can result in you needing several applications to control your IoT devices. READ MORE
