Essays about: "Using eye tracking"
Showing result 1 - 5 of 130 essays containing the words Using eye tracking.
-
1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
-
2. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
-
3. Using eye tracking to measure visual responses
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Eye tracking technology is becoming more accessible in general, presenting new opportunities for applications. Said technology is also a relatively new and unexplored tool that can be used in research to enable insights not previously available. READ MORE
-
4. Automatic context-dependent driver attention monitoring using eye tracking and digital maps
University essay from Linköpings universitet/Institutionen för medicinsk teknikAbstract : Driver distraction is a contributing factor to car accidents here a warning system could potentially prevent some of these accidents by making the driver aware of distraction and redirecting the focus back to driving-related activities. The purpose of this work is to better understand where drivers direct their attention while driving and where the attention should be directed for the driver to be considered attentive. READ MORE
-
5. Navigating the Third Dimension on the Web : User Experience of navigation models in three-dimensional non-immersive e-commerce showroom websites
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : With the increasing prevalence of websites that incorporate a third dimension into the scene, it is important to evaluate the usability of these virtual environments. This research contributes to existing knowledge of 3D navigation by exploring and evaluating the user experience of three navigation systems commonly used on three- dimensional websites: General Movement (Exploration), Targeted Movement (Search), and Specified Trajectory Movement. READ MORE