Essays about: "Utforskande"

Showing result 1 - 5 of 275 essays containing the word Utforskande.

  1. 1. Unraveling Paradoxical Tensions in Digital Servitization Ecosystems : A case study in the mining industry

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Johannes Åström; Jakob Karlelid; [2024]
    Keywords : Digital servitization; Ecosystem; Paradoxes; Tensions; Digital tjänstefiering; Ekosystem; Paradoxer; Spänningar;

    Abstract : Purpose - This study aims to understand what paradoxical tensions arise within an ecosystem when companies collectively pursue digital servitization and how these tensions impact value co-creation. Method -  The study is an explorative single-case study based on the mining industry in Sweden and involves respondents from industry-leading organizations. READ MORE

  2. 2. Cooperative Sustainability : a study of Arla’s Sustainable Incentive Model

    University essay from SLU/Dept. of Economics

    Author : Martin Söderlund; [2024]
    Keywords : Arla foods; Agricultural Cooperatives; Cooperative Sustainability; Incentive Models; Sustainable Incentive Models; Organizational Change; Agency Relationship;

    Abstract : The agricultural industry is a large contributor to greenhouse emissions and therefore faces new challenges to implement sustainable practices. The rising societal demand for sustainability makes the agricultural sector dependent on working towards environmentally friendly practices. READ MORE

  3. 3. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  4. 4. Classifying Previous Covid-19 Infection : Advanced Logistic Regression Approach

    University essay from Umeå universitet/Institutionen för matematik och matematisk statistik

    Author : Daniel Westerholm; [2023]
    Keywords : Covid-19; logistic regression; clustering;

    Abstract : The study aimed to developed a logistic model based on antibody proteins, vaccinations and demographic factors that predicts previous infection in Covid-19. The data set comprised of 2750 individuals from eldercare homes in Sweden, with four test dates executed between October of 2021 and August of 2022. READ MORE

  5. 5. Designing for the Distracted : A User-Centered Approach to Explore and Act on the User Experiences of People with Short Attention Spans

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Matilda Rydén; [2023]
    Keywords : User-centered design; Attention span; User experience; Participatory design; Autobiographical design; Exploratory design; Workshops; Användarcentrerad design; Uppmärksamhetspann; Användarupplevelse; Deltagande design; Självbiografisk design; Utforskande design; Workshops;

    Abstract : Short attention spans are a growing phenomenon, impacting users in their daily interactions with technology. While there have been studies in the field of HCI on how to design for directing or maximizing user attention, few have focused on users with short attention spans and their felt experiences. READ MORE