Essays about: "VISUAL AIDS"

Showing result 1 - 5 of 39 essays containing the words VISUAL AIDS.

  1. 1. My Burning Glances : The Male and queer gaze in three short stories by Edgar Allan Poe

    University essay from Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Author : Karin Faxén Sporrong; [2024]
    Keywords : The male gaze; the queer gaze; Edgar Allan Poe; Berenice: A Tale ; The Man that was Used Up ; The Man of the Crowd ; Den manliga blicken; den queera blicken; Edgar Allan Poe; Berenice ; Den förbrukade mannen ; Mannen i Mängden ;

    Abstract : The purpose of this essay is to show the narrator’s use of the male and the queer gaze in three short stories by Edgar Allan Poe: “Berenice: A Tale” (1835), “The Man that was Used Up: A Tale of the Late Bugaboo and Kickapoo Campaign” (1839) and ”The Man of the Crowd” (1845). Through close reading of the stories, I show how the different gazes work, how they are used in the stories and what they lead to. READ MORE

  2. 2. The Effectiveness of a Web-Based Multimodal Interactive Story on Upper-Secondary Students' Reading Comprehension in English

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Dakota Lagercrantz; [2024]
    Keywords : Multimodal; Interactive Story; Literature; Education; Pedagogy; English; ESL;

    Abstract : The current study investigates the effectiveness of a multimodal interactive story, student use and perceptions of the interactive story, and one teacher’s beliefs regarding the use of multimodal resources in upper-secondary L2 literature education. The study aims to draw conclusions on the potential effectiveness of the tool, student interaction behaviour with interactive story, student perceptions on the tool, and teacher receptibility toward new multimodal tools. READ MORE

  3. 3. Challenges and strategies of teaching swedish to low – literacy skilled immigrants

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Saba Monirzadeh; [2023-06-21]
    Keywords : Low-literate adult; teaching challenges; Swedish for Immigrants; Teaching strategies;

    Abstract : Aim: The present study aims to investigate the challenges SFI teachers face when teaching basic Swedish to low-literacy skilled immigrants, and the strategies they implement to teach these groups. Particularly, this study looks for any indications of Vygotsky’s sociocultural theory (SCT) in the teaching methods used while teaching SFI to individuals who lack literacy. READ MORE

  4. 4. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  5. 5. Exploring the Use of Attention for Generation Z Fashion Style Recognition with User Annotations as Labels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niki Samakovlis; [2023]
    Keywords : Attention mechanism; CNN; Deep Learning; Fashion Style Recognition; Feature Extraction; Generation Z; Uppmärksamhetsmekanism; Faltningsnätverk; Djupinlärning; Igenkänning av klädstilar; Särdragsextraktion; Generation Z;

    Abstract : As e-commerce and online shopping have increased worldwide, the interest and research of intelligent fashion systems have expanded. Given the competitive nature of the fashion market business, digital marketplaces depend on determining customer preferences. READ MORE