Essays about: "VR Platforms"
Showing result 1 - 5 of 11 essays containing the words VR Platforms.
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1. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. READ MORE
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2. Framework for visual conflict mitigation among concurrent WebXR applications
University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologiAbstract : With the increasing interest in Virtual/Augmented Reality, the next generation of application platforms is emerging in the form of immersive and engaging experiences. The company Dewire Knightec is exploring an application platform based on the web technology WebXR where users can interact with multiple applications simultaneously. READ MORE
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3. Welcome to VRChat : An ethnographic study on embodiment and immersion in virtual reality
University essay from Stockholms universitet/Socialantropologiska institutionenAbstract : This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. READ MORE
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4. Factors influencing the mass adoption of VR video platforms
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Despite the number of studies demonstrating the opportunities for the broad implication of virtual reality (VR) across numerous industry domains, including media, this technology has not yet made history, to a large extent, because of the bottlenecks that prevent it from becoming mainstream. A number of media houses, video production companies, and even VR equipment developers such as The New York Times, Disney, or Oculus invested into the creation of the VR video platforms and apps with 360-degree films and VR movies. READ MORE
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5. Transition Risk on a Consumer’s Journey : Influencing Concepts towards the occurrence of Transition Risk on a Consumer’s Journey on Virtual Reality Shopping
University essay from Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakultetenAbstract : Background: Retailing through Virtual Reality (VR) is faced with a dilemma of potential customers using the VR to look for products online, but somehow do not make a purchase online and prefer to visit the physical stores instead. This phenomenon is referred as Transition Risk. READ MORE