Essays about: "VR"
Showing result 1 - 5 of 230 essays containing the word VR.
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1. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Motion Sickness, or the more scientifically accurate term Cybersickness, is one ofthe major contributing factors that is hindering the VR industry from reaching andachieving its true success and appeal. There are studies that establish that the HUDdo have an impact on Cybersickness. READ MORE
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2. Design of a workstation for teleoperated forwarders : Exploring the future work within forestry
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälleAbstract : This thesis work has been the result of a five-year Industrial Design Engineering education at Luleå University of Technology. The project has investigated the possibilities of teleoperating forest machines using a human-centered design approach. The work has been conducted for Skogforsk, which is the Swedish institute for forestry. READ MORE
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3. Exploring the effect of using vibrate-type haptic glove in the VR industrial training task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Is it a dream came true for you to experience a Virtual Reality (VR) and be able to touch virtual objects and manipulate them with your bare hands? The recent growth of the Virtual Reality market resulted in an intensification of the development of the haptics gloves technology. The newly haptics gloves, Bebop gloves launched and commercialized recently which will use for this study. READ MORE
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4. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE
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5. Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for practicing social scenarios, scenarios that children with autism often find stressful or scary. READ MORE
