Essays about: "Vibrotactile Experience"

Found 3 essays containing the words Vibrotactile Experience.

  1. 1. Vibraesthetics of Music : The design of BEATHOVEN: a haptic device for enjoying music through vibrotactile sensations

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Adam Mattsson; Martin Åhlén; [2021]
    Keywords : Vibraesthetics; Haptics; Music; Vibrotactile Experience; Product Design; Industrial Design Engineering; Human-Centered Design; Design-Driven Innovation; Artistic Research; Inclusive Design; Vibroestetik; Haptik; Musik; Vibrotaktila upplevelser; Produktdesign; Teknisk design; Människocentrerad design; Design-driven innovation; Estetiskt utforskande; Inkluderande design.;

    Abstract : The project has the purpose of designing and developing a wearable haptic device for experiencing music through tactile vibrations on the body, and the result is the product concept BEATHOVEN and a completely new way of experiencing music.  Music is powerful, it touches our soul and gives form to our emotions. READ MORE

  2. 2. Did you notice that? A comparison between auditory and vibrotactile feedback in an AR environment

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Linnéa Granlund; [2019]
    Keywords : Human-Computer Interaction; Vibrotactile feedback; Auditory non-speech feedback; Augmented reality; Mixed reality; Magic Leap;

    Abstract : There are different ways to interact with different hardware, therefore it is important to have an understanding about what factors that affect the experience when designing interactions and interfaces. This study focuses on exploring how auditory and vibrotactile feedback are perceived by the users when they interact in a virtual AR environment. READ MORE

  3. 3. ITG - Tangible Geometry for the Visually Impaired : Exploring the potential of extending tablet functionality with appcessories

    University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)

    Author : Lisa Marie Rühmann; [2016]
    Keywords : Visually Impaired; Geometry; Application; Tangible User Interface; Appcessory; Stand-alone Solution;

    Abstract : This thesis explores how an Android application that is used in combination with tangible appcessories is capable of facilitating a learning experience for visually impaired students within the specific domain of geometry. This study’s approach illustrates how using an application in combination with a physical appcessory can provide information concerning geometry to the visually impaired. READ MORE