Essays about: "Video Call"

Showing result 1 - 5 of 54 essays containing the words Video Call.

  1. 1. Quality enhancement of time-resolved computed tomography scans with cycleGAN

    University essay from Lunds universitet/Synkrotronljusfysik; Lunds universitet/Fysiska institutionen

    Author : Johannes Stubbe; [2023]
    Keywords : carbon fibers; carbon fibres; microfibers; tomography; deep learning; cycleGAN; time-resolved tomography; Physics and Astronomy;

    Abstract : Time-resolved x-ray tomography enables us to dynamically and non-destructively study the interior of a specimen. The obtainable temporal resolution is limited by the x-ray flux and the desired spatial resolution. READ MORE

  2. 2. Prediction Models for TV Case Resolution Times with Machine Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Borja Javierre I Moyano; [2023]
    Keywords : Datasets; Machine Learning ML ; Prediction; Resolution Time RT ; Solve Time; TV Cases; Trouble Tickets TT ; Customer-Related Trouble Tickets Resolution Time; CRM system; BI system; Telecommunications; Dataset; Machine Learning ML ; Prediction; Resolution Time; Solve Time; TV Cases; Trouble Tickets TT ; Kundrelaterade problem Tickets Resolution tid; CRM-system; BI-system; Telekommunikationer.;

    Abstract : TV distribution and stream content delivery of video over the Internet, since is made up of complex networks including Content Delivery Networks (CDNs), cables and end-point user devices, that is very prone to issues appearing in different levels of the network ending up affecting the final customer’s TV services. When a problem affects the customer, and this prevents from having a proper TV delivery service in devices used for stream purposes, the issue is reported through a call, a TV case is opened and the company’s customer handling agents start supervising it to solve the problem as soon as possible. READ MORE

  3. 3. Behavioural comparison of test and field executions of video games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Chloé Marie Porion; [2023]
    Keywords : Software Testing; Field Monitoring; Test Monitoring; Video Games; Video Game Modding; Mjukvarutestning; Fältövervakning; Testövervakning; Videospel; Videospel Modding;

    Abstract : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. READ MORE

  4. 4. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  5. 5. Re-design Email Interfaces Forelders’ Standards : Personalization, Simplicity, and Slow Interaction

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Yulu Zhang; [2023]
    Keywords : elders; digital communication; personalization; slow interaction; simple graphic design; design guidelines; interaction design;

    Abstract : Elders usually experience high levels of loneliness in the society as they have retired from work and less of a center within the family. There are many interaction design work that target elder’s loneliness and aim to solve the problem by connecting elders with other people through distance. READ MORE